Principal Software Engineer – Xbox Graphics

Company:  Microsoft
Location: Redmond
Closing Date: 26/10/2024
Salary: £100 - £125 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

The Xbox Graphics team is seeking a talented low level developer who is excited to work on state-of-the-art graphics, emulation, and compression systems. Our mission is to push the game industry forward by making high performance graphics development less costly and more approachable, improving rendering capabilities, and ensuring our family of gaming customers are continually delighted by Xbox. Our diverse team works at the intersection of hardware and software to provide industry-leading game development technology. Working closely with hardware engineers and game developers, we propel the future of graphics and game development.

If defining the future of GPU architecture and making leading contributions to graphics drivers, tools, and firmware sounds like fun (we think so), then we want to talk to you!

Responsibilities

  • Provides technical leadership of design, architecture, and key technical decisions. Guides others through efforts and discussions for architecture of aspects of products/solutions (e.g., design, cost). Creates proposals for architecture and design documents, and leads testing of hypotheses and proposed solutions. Shares and acts on findings from investigations and owns design decisions and oversees the less experienced team members.
  • Guides employees to consider, and leads efforts to assure system architecture meets security and compliance requirements and expectations. Leads efforts to ensure the correct processes are followed to achieve a high degree of security, privacy, safety, and accessibility across solutions and teams.
  • Develops best practices for others to review debugging tools, logs, telemetry, unit and functional automated testing, and other methods, and acts as an expert for others to verify assumptions through writing and developing code proactively before issues occur and reactively as issues occur across products and multiple teams.
  • Leads by example within the team by producing extensible, maintainable, and testable code. Optimizes, debugs, refactors, and reuses code to improve performance and maintainability, effectiveness, and return on investment (ROI). Applies appropriate coding patterns and best practices.
  • Independently creates a clear and articulated plan for testing and assuring quality of solutions. Drives efforts to add new tests, remove antiquated tests, and aggregate tests to improve the test suite.
  • Guides team and leads efforts to collect, classify, and analyze complex data and analyses on a range of metrics (e.g., health of the system, where bugs might be occurring). Leads the refinement of products through data analytics and makes informed decisions in engineering products through data integration.
  • Builds and maintains partnerships, driving collaboration with key partners across the Microsoft ecosystem of engineers. Acts as a key contact for leadership to ensure communication with partners' expectations. Monitors project status, and communicates project progress across teams. Escalates situations internally to resolve complex blockers.

Qualifications

Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, HLSL or GLSL.
  • 6+ years of experience working at low levels of software stack, device driver development, emulation systems, developing graphics, firmware, hardware optimization, and/or integration of hardware and software.

Other Requirements

Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Preferred Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, HLSL, GLSL.
  • 8+ years of experience working at low levels of software stack, device driver development, emulation systems, firmware, hardware optimization, and/or integration of hardware and software.
  • Deep knowledge and hands on experience with graphics and GPU hardware.
  • In-depth experience and knowledge in operating system development in either user-mode or kernel-mode development.
  • Proficient communication/customer interfacing skills and the ability to deal with ambiguity and prioritize issues.

Software Engineering IC5 - The typical base pay range for this role across the U.S. is USD $137,600 - $267,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $180,400 - $294,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until October 24, 2024.

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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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