We’re looking for an engineer who’s an expert in console programming. Someone who knows from experience what the certification requirements are for various consoles and how to bring an Unreal project in line with them. You will build the bridge between the goal we want to reach and the product that has to ship, with architecture that brings harmony between the game and the machine it runs on. You love all the principles and techniques that studios use to boost game performance. You’re a mediator, mixing these cutting-edge techniques and well-known strategies to create an ideal solution for console optimization. Your understanding and communication of each platform’s needs will be instrumental in taking our games across the finish line.
Responsibilities Include:
- Implementing a variety of console-specific SDKs.
- Achieving certification on current generation consoles.
- Extensively modifying off-the-shelf engines, such as UE4.
- Assisting other disciplines in optimizing their work for consoles.
- Working within multi-threaded coding environments.
Required Skills:
- Willing and able to modify, extend, and optimize sophisticated code bases.
- Ability to architect, implement, and maintain a variety of complex core engine systems.
- Up to date with modern industry innovations and able to apply them internally.
- Experience working with multiple modern graphics APIs and shading languages.
- Comprehensive understanding of various CPU and GPU architectures.
- Ability to deploy profiling tools and interpret their results for other disciplines.
- Proficient in writing low level C++ code with an eye for optimization and performance.
- Experience writing console code on shipped games.
- Self-motivated and proactive problem-solver.
- Enjoys working with others.
Benefits:
- Competitive health, dental, vision & life insurance.
- Paid parental leave.
- 401k with company contribution.
- Remote flexible work from home policies.
- Unlimited PTO.
- Creative & collaborative environment.
Thanks for your interest!
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