Company:
HumCap
Location: Richardson
Closing Date: 20/10/2024
Hours: Full Time
Type: Permanent
Job Requirements / Description
Key Areas of responsibility:
- Design and write software code according to prescribed specifications
- Become familiar with Clients scanning technologies and software applications
- Collaborate with the rest of the development team to implement and integrate new features
- Develop high-quality code that adheres to company’s coding standards
- Continually expand your problem solving and software design capabilities
- Participate in software design reviews, pull requests, and development of unit tests
- Participate in all scrum team activities
- Support manufacturing and technical support groups to sustain production and resolve field issues
Education:
- BS degree in Computer Science or similar engineering discipline
- Master’s in Computer Science or similar engineering discipline (preferred)
- Minor or coursework in image processing, 3D computer graphics, or computational geometry (preferred)
- REQUIRED QUALIFICATIONS
- Proficiency in C, C++, or C#
- Proficient in Python
- Familiarity with 3D Computer Graphics concepts including 3D mesh manipulation, computational geometry, and linear algebra
- 2+ years of experience in a software developer role using Agile methodologies
- Working knowledge of Microsoft Visual Studio
- Experience with a major game engine or scene graph (Unity / Unreal / OpenSceneGraph)
- Excellent organizational, oral, and writing skills (English)
- Experience developing in an Agile/Scrum environment
- Preferred Qualifications
- Proficiency in multiple programming languages
- Experience using libraries such as OpenCL, OpenGL, Point Cloud Library (PCL), or OpenMesh
- Experience developing shaders in GLSL or HLSL
- Familiarity with GPU programming in CUDA or OpenCL
- Experience with development/deployment tools (Preferred: CMake, Git, Polarian, Jenkins, etc.)
- Experience developing image processing, computational geometry, or triangle mesh algorithms
- Experience developing algorithms to reconstruct 3D surfaces from point clouds and/or experience with photogrammetry
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