Senior Software Engineer

Company:  HumCap
Location: Richardson
Closing Date: 20/10/2024
Hours: Full Time
Type: Permanent
Job Requirements / Description

Key Areas of responsibility:

  • Design and write software code according to prescribed specifications
  • Become familiar with Clients scanning technologies and software applications
  • Collaborate with the rest of the development team to implement and integrate new features
  • Develop high-quality code that adheres to company’s coding standards
  • Continually expand your problem solving and software design capabilities
  • Participate in software design reviews, pull requests, and development of unit tests
  • Participate in all scrum team activities
  • Support manufacturing and technical support groups to sustain production and resolve field issues

Education:

  • BS degree in Computer Science or similar engineering discipline
  • Master’s in Computer Science or similar engineering discipline (preferred)
  • Minor or coursework in image processing, 3D computer graphics, or computational geometry (preferred)
  • REQUIRED QUALIFICATIONS
  • Proficiency in C, C++, or C#
  • Proficient in Python
  • Familiarity with 3D Computer Graphics concepts including 3D mesh manipulation, computational geometry, and linear algebra
  • 2+ years of experience in a software developer role using Agile methodologies
  • Working knowledge of Microsoft Visual Studio
  • Experience with a major game engine or scene graph (Unity / Unreal / OpenSceneGraph)
  • Excellent organizational, oral, and writing skills (English)
  • Experience developing in an Agile/Scrum environment
  • Preferred Qualifications
  • Proficiency in multiple programming languages
  • Experience using libraries such as OpenCL, OpenGL, Point Cloud Library (PCL), or OpenMesh
  • Experience developing shaders in GLSL or HLSL
  • Familiarity with GPU programming in CUDA or OpenCL
  • Experience with development/deployment tools (Preferred: CMake, Git, Polarian, Jenkins, etc.)
  • Experience developing image processing, computational geometry, or triangle mesh algorithms
  • Experience developing algorithms to reconstruct 3D surfaces from point clouds and/or experience with photogrammetry

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