Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Software Engineering Intern, Graphics - Undergraduate
Location: United States, San Mateo: this position must be performed fully in person out of the SIE-PlayStation San Mateo, CA office.
About the Team:
Our Global Developer Technology Group (GDTG) is recognized as a global leader in providing deep technical expertise to game developers. As an engineer in GDTG, you will be part of a world-class team dedicated to solving complex challenges that developers face. If you're passionate about pushing the boundaries of what's technically possible and eager to learn new things, you'll fit right in.
Our team collaborates closely with various Sony groups across the globe, from San Mateo to Tokyo and London, helping to define the future of PlayStation technology.
What You’ll Be Doing:
- Implementing PS5 runtime applications for rendering algorithms and tools.
- Researching and developing software techniques that leverage low-level GPU hardware features.
What We’re Looking For:
- Currently enrolled in an undergraduate degree program at an accredited institution, pursuing a degree in Computer Science or a related field, with an expected graduation date by Spring 2026.
- 2+ years of experience with C#, C++, or similar object-oriented programming languages.
- Strong understanding of object-oriented design and development techniques.
- Strong written and verbal communication skills.
- Solid foundation in computer graphics and linear algebra.
- Knowledge of and/or experience with Visual Studio.
Preferred Skills:
- Familiarity with recent OpenGL, Vulkan, or Direct3D APIs.
- A desire to learn and understand the inner workings of graphics processors.
Eligibility:
- Able to work full-time (5 days a week) in our San Mateo, CA office during one of the following periods: May 19th - August 8th or June 17th - September 5th.
- Must be available for the entire 12-week internship period.
- Relocation assistance is available for eligible candidates.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.
Intern Pay Range:
$50 — $50 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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