Senior Game Developer (Unreal Engine)

Company:  ego
Location: Little Ferry
Closing Date: 20/10/2024
Salary: £100 - £125 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

About us

Ego is building an AI-native game, engine, and platform where users can create and share 3D animated characters, worlds, games and scripted interactions all using natural language. We started by building a survivalcraft game similar to Valheim and Minecraft with an Animal Crossing/Sims-style village in the town. All the npcs/villagers will be powered by LLM agents where they’ll have their own lives, personalities, and routines. The game will allow you to mod the game while you play it with natural language instead of coding.

We’re looking for someone passionate about playing and making games who ships fast, is interested in trying new technologies, and works well in a small team of game developers, designers, and technical artists. If you like the sound of making games, pushing the boundaries of gaming technology, and you thrive in a fast-paced startup environment, we'd love to hear from you!

If you want to learn more about ego, feel free to take a look at our YC launch page:  

Responsibilities

  • Collaborate closely with design to implement UI for mobile & desktop applications
  • Develop performant and modular C++ systems and tools for Unreal Engine
  • Work closely with designers and engineers to implement new features and systems
  • Optimize existing systems and features for maximum performance
  • Implement and integrate third-party SDKs and addons
  • Identify and resolve bugs, bottlenecks, and performance issues
  • Adhere to and improve upon existing architecture and code quality standards
  • Experience in multiplayer game development
  • Experience in Unreal Pixel streaming
  • Working with backends such as AWS and Azure
  • Experience with Blueprint scripting in Unreal Engine 4/5

Qualifications

  • 5+ years professional C++ experience, with proven expertise in Unreal Engine
  • Experience shipping and maintaining C++ projects on both mobile and desktop platforms
  • Strong understanding of object-oriented programming and design patterns
  • Ability to self-manage and work independently or collaboratively as needed
  • Has experience with Version Control such as Git or PlasticSCM

Preferred (Nice to have)

  • Knowledge of other game engines and development tools
  • Familiarity with shader programming and visual effects
  • Knowledge of industry-standard software development practices and methodologies
  • Top 500 on Overwatch
  • Has seen all X Fast and Furious movies

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