Graphics Engineer, Platform Architecture

Company:  Apple Inc.
Location: San Diego
Closing Date: 07/11/2024
Salary: £150 - £200 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

Graphics Engineer, Platform Architecture

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it! The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future of Apple Silicon GPUs and to enable new customer experiences.

Description

As part of the team, a successful candidate will:

  • Assist in hardware performance analysis, graphics algorithm research, and optimization
  • Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
  • Collaborate with the metal framework and driver teams to enable next generation Metal API features
  • Drive development of new graphics techniques via prototyping to improve user experiences across a wide range of products and applications
  • Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions

Minimum Qualifications

  • Experience in design or architecture of real-time graphics hardware systems
  • Experience with software architecture and development

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent
  • 7+ years of relevant industry experience
  • Experience working with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements

Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

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