At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Gameplay Systems team is looking for a Senior Software Engineer to help build the engine and systems that power a diverse set of Minecraft gaming experiences over a dozen platforms. As a Senior Software Engineer in this area, you will define architecture, evaluate requirements, estimate development, and integrate high quality features into our products. You will be responsible for empowering our internal developers and our creator community to deliver amazing experiences to our players.
You will work with peers across disciplines (Developers, Design, Production, and Quality) to build robust features on a predictable schedule. Identifying technological opportunities for improvements will be critical in the success of the role. Successful candidates will be able to collaborate with and guide other engineers to deliver features.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!
Responsibilities
- Design solutions for systems which result in simple, extensible, and maintainable high-quality code.
- Leads design, implementation, and code reviews across the feature area. Mentors other team members on doing these at quality.
- Reach outcomes through collaboration across disciplines.
- Uses technical knowledge of the product design and code to identify risks and prevent classes of bugs.
- Builds an understanding of customer needs to inform design and implementation decisions.
Qualifications
Required Qualifications
- Bachelor's Degree in Computer Science, or related technical discipline AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience
- 4+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.).
- 1+ year(s) of experience with designing, programming, and debugging in two or more areas with domain expertise.
Preferred Qualifications
- Ability to prototype, iterate, and take initiative to drive progress.
- Ability to model and mentor others to achieve utilizing software engineering practices.
- Verbal and written communication skills with an emphasis on collaboration and inclusivity.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $112,000 - $218,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $145,800 - $238,600 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
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