Software Engineer (Virtual Reality Development) - TRU Simulation + Training, Inc.

Company:  Textron
Location: Lutz
Closing Date: 08/11/2024
Salary: £100 - £125 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

JOB SUMMARY:
The Virtual Reality Engineer is a highly motivated and self-driven team player with the ability to perform in a cutting-edge prototyping environment. The preferred candidate must have strong programming skills, be able to work independently and as part of a team, and have a passion for working on and creating high quality immersive virtual reality experiences. The VR Engineer can design and develop software from requirements, lead root-cause analysis, communicate options for resolution and provide recommendations for software defects.


JOB RESPONSIBILITIES:

  1. Design, develop, integrate, test, and document virtual reality software for use in flight simulation training devices.
  2. Design and implement procedural asset creation techniques to efficiently generate and modify 3D models, textures, and environments for immersive virtual reality experiences.
  3. Design and implement innovative solutions for optimizing performance and reducing latency of virtual reality software and hardware.
  4. Participate in engineering design reviews, hardware/software integration, stakeholder demonstrations, and acceptance testing events.
  5. Create and maintain documentation for virtual reality software and hardware solutions (e.g. Acceptance Test Procedures, Interface Control Documents, Technical Specifications, Work Flows).
  6. Provide engineering staff with recommendations for software and hardware enhancements.
  7. Research and analyze data, such as customer design proposal, specifications, and manuals to determine feasibility of design or application.
  8. Collaborate with a team of talented engineers to create immersive and engaging virtual reality experiences.
  9. Stay up to date with the latest technology, tools, and techniques for virtual reality and beyond (e.g. Extended Reality (XR)).
  10. Stay current with regulatory requirements for flight simulation training device visual systems.
  11. Execute objective tests and analyze test results for the visual portion of the Qualification Test Guide.
  12. Outside of virtual reality, design, develop, integrate, test, and document visual interfaces for 3rd party image generators used on flight simulation training devices.
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