At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values : We believe every day our work is better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042's Portal and have supported DICE on every Battlefield game since Battlefield 4.
Now, we're looking for new team members to help us craft the next Battlefield…
We are looking for a Voice Over Designer like you. You will record, edit and implement dialogue. You will report to our Studio Line Director in Los Angeles. We are considering on-site and hybrid working options.
What you'll do:
- Help our Audio Team create a world-class audio experience
- Organize and update script documents, design documents, and voice-over .wav files
- Manage studio recording schedule while communicating with external partners
- Use a DAW to edit, name and organize voice-over sound files
- Work within the Frostbite game editor to import, name, and organize voice-over assets for in-game playback
- Participate in voice-over recording sessions, updating scripts, note select takes
- Test and Quality Control of in-game audio assets
- Take direction from the Voice Over Director, and work as a positive and productive member of the Audio Team
What we are looking for:
- Prior work experience on a AAA Game development team or game industry experience
- BA, Technical School Degree, or equivalent work experience in Sound Recording Arts. Any additional training working with Actors
- Experience or Knowledge of common voice-over microphones, microphone placement, and recording studio setups
- Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug-ins.
- Proficiency with audio software/DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic
- Proficiency with audio plug-in software such as Waves, FabFilter, iZotope, or Soundtoys.
- Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary editors
- Basic technical proficiency or knowledge of 3D editors
- Knowledge or experience with any visual scripting program (such as Reaktor, Max, Pure Data, UDK)
Next Steps:
The following are required as part of the application process:
- Apply online with Resume
- Provide web link on resume for online Sound Design Demo/Portfolio
As part of the application process:
- We may ask you to complete an audio questionnaire
- We may ask you to complete a sound design test
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