Infrastructure Engineering - Systems Engineer IV Systems Engineer IV

Company:  PRI Global, Inc.
Location: Redmond
Closing Date: 06/11/2024
Hours: Full Time
Type: Permanent
Job Requirements / Description

Job Description: Audio Systems Engineer (Contract)
Description
Reality Labs Research at Meta brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. In particular, the Reality Labs Research Audio team ( is focused on two goals; creating virtual sounds that are perceptually indistinguishable from reality, and redefining human hearing. These two initiatives will allow us to connect people by allowing them to feel together despite being physically apart, and allow them to converse in even the most difficult listening environments.
We are looking for udio Systems Engineer to build signal processing prototypes, conduct acoustic measurements, calibrate recording and playback systems, process acoustic data, and assist auditory perception experiments, and develop relevant methods and tools leveraging scientific coding skills and expertise in audio signal processing, audio hardware systems, machine learning, and acoustics.
Responsibilities
* Work side by side with research scientists to optimize and integrate cutting edge research into prototypes that demonstrate value and guide roadmaps of future AR/VR products.
* Develop prototypes, systems, and user interfaces, for audio signal processing using MaxMSP, Python, and MATLAB.
* Analyze and improve the performance of data acquisition systems for audio research.
* Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural trade offs required to rapidly deliver software solutions
* Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency.
* Write technical reports describing research results and methodologies.
Minimum Requirements
* Bachelor's degree in a relevant technical field with 3+ years of industry experience in audio technology development, or equivalent combination of education and experience
* 3+ years experience in building audio or VR prototypes.
* 3+ years of programming experience in MaxMSP and Python or MATLAB for audio applications.
* Strong understanding and experience in audio signal processing.
Preferred Qualifications
* Expertise in real-time audio coding in C/C++
* Expertise in psychoacoustics, auditory perception, spatial audio, room acoustics, and physical acoustics
* Experience using PyTorch or other machine-learning frameworks
* Experience with prototype hardware devices
* Experience with motion tracking systems
* Experience with large-scale automated data collection and analysis
* Experience designing and setting up acoustic laboratory spaces
* Experience with live sound, studio recording, and/or physical acoustic setup
* Experience working in cross-functional, inter-disciplinary environments
* Demonstrated ability to produce high-quality technical reports and/or publications
------UPDATED NOTES-----
Seeking "Real time DSP" and examples of Audio experience:
Having had worked HANDS ON - truly Building hardware and software (not just modifying)
Working with an embedded system - applied in real time (more than just filtering)
Algorithms change in real time- using clocks to keep in sync. Offline signal processing
Look for key words- Latency and Feedback
Seeking senior experience/recent PhD - not radar/ultrasonic but hands-on for prototyping
No Meta contract formers UNLESS they had long tenure- will be reaching out to former Meta managers for feedback
would love to see Meta Interns or FTEs
Comments for Suppliers: 10+ years preferred- onsite Redmond
2 or 3 interviews - screening for DSP informational knowledge, technical questions,
not ivy league only- has an arsenal of tools and knows how to trouble shoot
------UPDATED NOTES-----
Seeking "Real time DSP" and examples of Audio experience:
Having had worked HANDS ON - truly Building hardware and software (not just modifying)
Working with an embedded system - applied in real time (more than just filtering)
Algorithms change in real time- using clocks to keep in sync. Offline signal processing
Look for key words- Latency and Feedback
Seeking senior experience/recent PhD - not radar/ultrasonic but hands-on for prototyping
No Meta contract formers UNLESS they had long tenure- will be reaching out to former Meta managers for feedback
would love to see Meta Interns or FTEs

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PRI Global, Inc.
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