Lead Mission Designer

Company:  CD Projekt
Location: Boston
Closing Date: 18/10/2024
Salary: £125 - £150 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

Job Description

The Molasses Flood is looking for a Lead Mission Designer who will be responsible for mission design and implementation for a brand new multiplayer adventure set in The Witcher universe. This is a leadership position, and will involve hiring and managing a team of designers, as well as working across all disciplines to ensure that our creative decisions remain faithfully grounded in the world of The Witcher, while delivering engaging, fun and immensely replayable multiplayer gameplay experiences. It will also involve guiding the creation and deployment of our internal suite of mission and world activity authoring tools.

The person in this role will report to the Design Director. For US hires, this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available. OR For hires in the US or Canada, this role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available varies by country.

RESPONSIBILITIES:

  • Manage a team of mission designers to create a library of fun, varied and replayable multiplayer experiences.
  • Work with the gameplay and level design teams to ensure the missions take full advantage of the entire design space of the game, and to ensure all our gameplay features are showcased in the best way possible.
  • Work closely with the Narrative team to craft fun and challenging story scenarios that are at home in the world of the Witcher.
  • Work with engineering to design and build a suite of mission design and world activity authoring tools, and oversee the use of those tools to create great multiplayer gameplay experiences.
  • Work with production to establish a mission design pipeline that spans initial prototype implementation, leadership review, playtesting, iteration and polish, and then see to it that the mission team can move content through that pipeline in a smooth and efficient way.
  • Collaborate across disciplines to bring the world of the game to life for the player, in an engaging and replayable way.

Qualifications

  • Minimum 7 years as a Designer in the game industry, including at least three as a mission, quest or level designer.
  • A strong sense of game balance, story-telling and pacing.
  • A strong background in scripting (visual or otherwise) and experience with game editors and game design tools.
  • The ability to communicate fluently with engineering, art, narrative and production.
  • Candidates must have a US or Canadian work permit or citizenship.
  • Curiosity, kindness, and a genuine love of lifting up your team, mentoring, and creating a positive creative work environment for those around you.

NICE TO HAVES:

  • Multiplayer game design experience.
  • Experience with Unreal 4 or Unreal 5.
  • Proven success as the manager of a team.

The expected salary range for this position is $140,000.00 to $180,000.00 USD, negotiable, or if hired in Canada, $153,000.00 to $229,000.00 CND. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

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