Sr. Graphics Programmer

Company:  Sony Pictures Entertainment, Inc
Location: Culver City
Closing Date: 01/11/2024
Salary: £125 - £150 Per Annum
Hours: Full Time
Type: Permanent
Job Requirements / Description

At Sony Innovation Studios, a division of Sony Pictures Entertainment, we develop future entertainment technologies, and we recently announced the establishment of the first LED virtual production stage on the Sony Pictures Studios lot in Culver City, CA. The new LED stage allows SIS to expand its technologies to virtual production with its award-winning Atom View volumetric rendering technology.

Sony Innovation Studios is looking for a talented Senior Graphics Programmer, who has a passion for the latest and greatest in real-time 3D rendering techniques, to develop innovative graphics. As a Senior Graphics Programmer, you will design and implement new state-of-the-art and existing render techniques, including real-time lighting, culling, raytracing, and more.

You will help drive and innovate future research into emerging graphics fields and rendering techniques. You will collaborate cross disciplines with artists, designers, and other engineers to deliver high quality graphics features and solutions.

Core Responsibilities

  • Graphics feature development (design, decision, implementation, test)
  • Develop clean, efficient, and well tested code
  • Debug, profile, and optimize CPU and GPU code
  • Mentorship and guidance for junior engineers
  • Research into future innovative graphics technologies

Job Requirements

  • Bachelor's degree in computer science or equivalent experience
  • 7+ years as a graphics engineer working with real-time 3D graphics
  • Strong 3D math skills – linear algebra, vector/matrix math, quaternions, etc.
  • Strong skills in modern C++ 14/17/20
  • Strong graphics debugging and profiling skills
  • Thorough understanding of current GPU architectures
  • Good understanding of multi-threaded programming and optimization techniques
  • Experience with modern graphics and compute APIs, like DirectX12 and Vulkan
  • Experience with HLSL/GLSL or other equivalent shader languages
  • Excellent verbal and written communication skills
  • Motivated and proactive self-starter, able to operate in a highly dynamic environment
  • Passionate about computer graphics and low-level hardware

Bonus:

  • Shipped at least 1 AAA game title
  • Experience with asynchronous compute shaders
  • Experience using modern real-time ray tracing APIs
  • Understanding of VR and AR rendering technologies
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